With that in mind, I was pointed to a recent look at Rogue Space by Chris Jackson on the A Susurrus In Carcosa blog. It is a very well thought out look at the basics of the game (from the sample) and to me most importantly, it looks at what could be done with the rules. He suggests many changes, things he likes and doesn't like as well how he would make it all work. That's all good in my book and as far as I am concerned-mission accomplished. Things are kept basic for a reason and while Warrior and Rogue may not fit a "sci-fi" genre in some folks mind, they do fit as an archetype descriptor--but could easily be changed to Scoundrel and Military or Astronaut or Gold shirt, Red shirt, Blue shirt or whatever fits your game. I built the launch pad-but what the ship looks like when you leave is up to you!
As work begins on the first issue of Rogue Transmission I hope between generous contributions from some very talented people and my own work, Rogue Space will continue to expand and explore many different possibilities.
One additional note, Chris Jackson appears to have an older Rogue Space sample he is reviewing. At one time weapon damage and armor were fixed values, but the rules are now random for both doing damage and armor protection. See the sample download for specifics.