Nothing earth shattering, just a preview of the sector maker sheet and proof that despite a week's delay duty to the holidays and family visits, work continues on a The Rogue Space core rules.
Again this core rules system is meant to be the generic kick off point to playing the game and codifying the rules set. The pocket mods to come will create adventures, antagonists and settings which you can graft on as you see fit.
Back to work!
Again this core rules system is meant to be the generic kick off point to playing the game and codifying the rules set. The pocket mods to come will create adventures, antagonists and settings which you can graft on as you see fit.
Back to work!
Looks good to me, and the Rogue Space style is all over it. I'm getting the vehicle rules in order and they'll be up tomorrow - the acronym I've gone with is CHASE - Compartments, Hardware, Armour, Speed and Engineering.
ReplyDelete@Porky-I can;t wait to see it! It's one aspect of the rules I was saving for pocket mod, so to see you creating it--WITH appropriate acronym? Beautiful! I can't wait!
ReplyDeleteThey're just up. I don't know how finished they are - maybe you can find some holes. They also refer to the rules for spaceship construction, and potentially spaceship movement and combat, so they're not a complete kit as is.
ReplyDeleteThere's a new vehicle too, the Nova ATG, an armoured gyrocopter. I'm thinking that's an interesting image and technology to run with. It's the Mk. III so we can get more out of just the one idea by playing with variants, maybe specialised versions for the different kinds of trooper.