Sunday, May 12, 2013

Timeline

I just finished one of two projects for my fantasy game Heroes & Other Worlds.  It took 2 months longer than I anticipated. Good news is, I plan on finishing the second project in June.  Then its on to completing the Rogue Space re-write!  My wife has all the art complete so it is a matter of my completing the play testing, re-write: deciding where to edit and what to add.

At this point the core mechanics and rules remain unchanged. Additional content includes fleshing out more of the ship construction, more alien race examples and adding in cybernetics.  One change I am wrestling with is whether to make armor a fixed protection amount or not.  I am leaning towards fixed as it is "cleaner" to adjudicate mechanically (less die rolling). The big issue I am wrestling with is how creatures are defined.  As simple as the rest of the system is, they are just too clunky in my opinion as originally written.

In any event, I am working towards an August timeline for release. Thanks for your patience and support!

Saturday, April 20, 2013

And so...

Long time since the last transmission!  Rest assured Rogue Space is not dead!  I have all my wife's great art work to use so it will come out.  Currently I am hard at work on bits and pieces for my fantasy game Heroes & Other Worlds. Once the next two projects are out the door for that, then Rogue Space gets revamped and relaunched with the Dark Frontier edition!

I also intend to make an Other Worlds edition using the system from my fantasy game Heroes & Other Worlds mashed up with Rogue Space!

So rest assured, while Rogue Space is vast its far from empty or unihabitated.

Image Source

Saturday, December 22, 2012

Expanded space

I'd like you to point your mouse over to M.J.'s site and see two extremely interesting options for expanding your Rogue Space game.

Cybernetics and a new Psionic Archetype with new Psionics!  Both are offshoots of his ongoing Star*Drive conversion to Rogue Space, and all combined create a fantastic setting/resource for your own Rogue Space game.

Give yourself a holiday treat and check out MJ's outstanding work!

Sunday, December 16, 2012

Considerations

As I work on the Dark edition of Rogue Space I am considering a substantial change.  The overall game remains the same, but I am considering changing NPC/creature building rules.  I think it will make the game even better.  But I hear you ask, "Is such a thing even possible? YES IT IS!"  :)

When I created the full edition of Zombies Attack (my zombie survival game, you have downloaded and played it right? I mean its an off shoot of Rogue Space game design so don't fear the dead) I came up with a simple mechanic for NPC's.  Instead of being fully created with all attributes, only certain critical attributes were listed with a bonus.

This gives the referee an idea of focus for the foe in question and in play where/how the npc will act. The more attributes listed, the more dynamic, and potentially deadly, the foe. If an attribute is not listed? You can still use it, but there is no bonus for the creature/NPC using that attribute. Simple clean and it does not require a wonky sub-system to make them work. Notes on damage, size, etc are still used/useful but the base game mechanics are more streamlined and fluid.

Before I go mucking about and potentially "fixing" something you do not believe is broken, please let me know what you think.  Time is short as all the art work is complete and the text is being redone.  I think rather than adding an adventure I may add a section on bionics and mutations. Those might be fun and more inspiring.  As always your feedback (even the meh for my other efforts) is welcome.

Monday, November 19, 2012

So Quiet


...because I finally completed work on my fantasy game Heroes & Other Worlds.  I thought I could do two games and a full time job...and let me tell you how WRONG I was!

Now I can focus in on finishing the Black Edition of Rogue Space.  Thank for your support and patience! 

If you are curious about Heroes & Other Worlds, or like the idea of a Melee/Wizard/Moldvay inspired RPG...then please by all means have a look! It is a simple and sensible system...and I think its great, but everyone thinks their kid is genius so YMMV.

Sunday, October 21, 2012

status report

A plan never survives first contact with the enemy and so it is with my own.  Working simultaneously on Rogue Space and my Fantasy game Heroes & Other Worlds seemed to be going just fine.

Then October turned into a sudden rash of business trips and when not traveling a cold laid me out for a week.  Worse than that, my wife also caught the cold and all work everywhere on everything screeched to a halt.

While sickness is fading, the business trips have not and my October plans are now bleeding into November.

Thanks for your continued support and patience!