I just finished one of two projects for my fantasy game Heroes & Other Worlds. It took 2 months longer than I anticipated. Good news is, I plan on finishing the second project in June. Then its on to completing the Rogue Space re-write! My wife has all the art complete so it is a matter of my completing the play testing, re-write: deciding where to edit and what to add.
At this point the core mechanics and rules remain unchanged. Additional content includes fleshing out more of the ship construction, more alien race examples and adding in cybernetics. One change I am wrestling with is whether to make armor a fixed protection amount or not. I am leaning towards fixed as it is "cleaner" to adjudicate mechanically (less die rolling). The big issue I am wrestling with is how creatures are defined. As simple as the rest of the system is, they are just too clunky in my opinion as originally written.
In any event, I am working towards an August timeline for release. Thanks for your patience and support!
At this point the core mechanics and rules remain unchanged. Additional content includes fleshing out more of the ship construction, more alien race examples and adding in cybernetics. One change I am wrestling with is whether to make armor a fixed protection amount or not. I am leaning towards fixed as it is "cleaner" to adjudicate mechanically (less die rolling). The big issue I am wrestling with is how creatures are defined. As simple as the rest of the system is, they are just too clunky in my opinion as originally written.
In any event, I am working towards an August timeline for release. Thanks for your patience and support!
neat-but am I going to have to buy the book again, or will you be posting the changes so that so those who already own the thing don't have to re-buy it, like what savage worlds did? (I am broke, and cheap)
ReplyDeleteLooking forward to seeing the re-worked rules. Tighter ship construction is what I'm most looking foward to as I thought it was the only real weak spot in the game.
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