Monday, December 30, 2013

Closer now

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 Well the old work is getting cleaned up and the addition of some new Esper powers, Cybernetics, and Trade modules are complete...but may need a few tweaks still.

Some additional equipment items may yet be included and ammo/weapons are done.

I will add specific "Interior" items to the ship creation section, and am looking at adding pricing as well....but am not sure if that's really necessary?

As to playable alien races I will have 5 or 6 available when complete...and of course humans are the default.

I am looking at adding a few additional alien creature examples to flesh out the section. Creatures have changed and are cleaned up and more streamlined, so its a simple, but IMHO good change to the rules and more inline with the rest of the system.

More to come...

3 comments:

  1. I'm looking very forward to the new changes! I'm currently hosting a Mass Effect hack of Rogue Space with the current online rules, and I'm definitely recommending the new edition to all of my players when it's ready.

    Personally, I'd love to see pricing added as well, since it really helps for supplement and hack work. Some universes (i.e. Mass Effect, Fallout, Aliens, etc) don't have solid prices for weaponry, equipment, and gear, so a more standardized/centralized pricing system would help with world creation.

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  2. Hi Philip-great to hear Mik's Mass Effect mod for RS is getting some play and thanks for the kind words of support! Okay pricing will get added, but can of course be ignored or changed as you like!

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    1. You're welcome! Yeah, we're using Mik's current mod with some edits for using the asari race; it's coming out very nice so far. That sounds like a good idea too; looking forward to seeing the final version :).

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