Friday, January 10, 2014

Boba Fett...The Movie?!

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In case you are not up to date, Disney's plans with their newly acquired Star Wars franchise is to do a new trilogy of films..and to insert "character films" in between each film of the trilogy.

Rumors are out now that a Boba Fett film will be one of the character movies. I think this is an important (and of course lucrative move) for Disney, but really it is a new hope for Star Wars Fans.

The current 6 SW films deal with one overarching story line: Sith v. Jedi with the universe in the balance.  Sure its great (well honestly only Ep. 4 & 5 are great IMHO) and presents lots of memorable characters. Sadly these characters only serve to play their part in moving forward the over arching Sith v. Jedi story line. So for a guy like me who was wondering just what the hell is IG-88 all about anyway? Sorry kid he has nothing to add to Sith v Jedi, just buy the figure and make it up yourself.

Now that we get films that look at individual characters and their story?  What a damn great opportunity to really explore the SW universe broadly and bring some depth to characters we like but may not know very well.  I am hoping for an IG-88 movie or maybe this Boba Fett  thing becomes a full blown bounty hunter movie...but time will tell.

Okay so I yammered about the BF film so what's my point? Why is it important to gaming?  I think as a Referee there is a tendency (given to us from movies like Star Wars or even Star Trek) where the characters are the center for saving the universe.  Damn that is a tall order to Referee and script out, let alone as a character figure out how to do it.  Second its tough for all the characters to figure out what their special and important role is in saving the universe.  And if you the Referee can't help the lost player feel important? It's curtains for the campaign.

Frankly it is a tired and pretty crappy game experience, especially for those of us who can't spend every weekend in a gaming marathon for months on end.  Sure when I was 12 that was fine, but now? If I can get in 2 good games in a month its banner month...(and yes if I quit creating and publishing game stuff, that might help too. )

Anyway the point I am getting to is, a good adventure needs to focus on the characters...not on the story.  The story will develop as you play and the story does not have to be "save the galaxy" to be interesting, fun, or worth your time.

The two best (and most remembered/discussed) adventures I ever created and Refereed were Pizza Delivery in Cyberpunk 2013 and The Great Tobacco Caper in my homebrewed TFT.  Nope I won't bore you with "my great adventure story" so it is safe to read on, but I will tell you why I think they standout. What distinguished both of these adventures is using something common/mundane to create an opportunity for the characters to be the focus of the game, not the story nor a quest.

There was no princess to save, no galaxy to liberate, no secret weapon/magic item to uncover and no dungeon or hidden lair to murder hobo your way through for fun and profit.  Yet both adventures shined and are still talked about all these years later because the characters (players) alone were really the focus. They got to use their crazy ideas and schemes only to benefit themselves in getting through odd situations.  There were "personal challenges" that mattered to the character's and the lack of story gravitas helped liberate the players to have more fun because it was just all about them.

So this gets back to the (maybe) Boba Fett the Movie. I think making a SW universe story that may have only vague reference to (but no part in) the Sith (Empire) v. Jedi (Rebellion) would be an extremely liberating experience for SW fans and the entire SW franchise.   It expands the possibilities and interest in a wider and universe and the possibilities become much broader, more rich and frankly a hell of a lot more interesting than the simple (and simplistic) quest to save the universe story we had for 6 films.  The same is true for your own game. You don't need an epic story line, what you need is an interesting story focused on your characters and letting them be the star.

Don't let the players be props to tell a story, let the players be stars that create a story.

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Wednesday, January 8, 2014

The end is beginning

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The print samples arrived for the revised edition of Rogue Space!

The bad? The covers (note this image in the post is NOT the cover) always come out about 20% darker then I expect, so that needs to be changed but the inner stuff looks good!

Now I have some additional bits to insert that I made over the waiting period and tweak some bits...so it probably won't be ready until Sunday....but we are almost at the end of the revision!

Thanks also for voting, the PDF will have the art!


Sunday, January 5, 2014

Better with time?

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Well not necessarily better, but certainly more detailed. As I await the Rogue Space print test...I have continued to tinker away and add some more bits.

None of the additions are earth shattering nor epic in scope, but instead are I hope, little bolts, screws, and bits that  will further make the rule set complete and provide more of what I hope you need or will enjoy in your games of Rogue Space. 

A question for you.  Would you rather have the rules PDF include all the printed book's art or rather have the PDF without the book art?

Note the PDF without art would be cheaper of course and you have time to vote! Thanks for your feedback.


Friday, January 3, 2014

Test Flight

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Well the test print is ordered and hopefully will be back to me for review in a week!

Now comes the waiting which is one of the most difficult parts!

Thanks for your kind words and support, I know its been a long strange trip to get this revised edition done, but I think it will be worth it!  Thank you again for your patience and continued support! 

I have uploaded a new version of the sample rules in Pocket Mod format and have changed he hosting site for Rogue Space files to Mediafire. This is a safe site so no worries about strange software.  

Below is a look at the table of contents for the new edition. Stay tuned space fans!


...and if you download the pocket mod but are not sure how to fold it up, here is the how to!

Thursday, January 2, 2014

Final Prep

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I am nearly done with layout (98%) and then just a final double check before a print test is ordered!  So at this point I'd expect to have Rogue Space up and ready for sale around Friday of next week.

Once I have the print test ordered I'll post the table of contents so you can see what's coming.  There are quite a number of new things and fleshed out bits included but the bulk remains the classic you like!

Monday, December 30, 2013

Closer now

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 Well the old work is getting cleaned up and the addition of some new Esper powers, Cybernetics, and Trade modules are complete...but may need a few tweaks still.

Some additional equipment items may yet be included and ammo/weapons are done.

I will add specific "Interior" items to the ship creation section, and am looking at adding pricing as well....but am not sure if that's really necessary?

As to playable alien races I will have 5 or 6 available when complete...and of course humans are the default.

I am looking at adding a few additional alien creature examples to flesh out the section. Creatures have changed and are cleaned up and more streamlined, so its a simple, but IMHO good change to the rules and more inline with the rest of the system.

More to come...

Saturday, December 21, 2013

Quick update

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So my work on Raedwald is at an end and I am 100% focused on finishing Rogue Space at this point.  I am hopeful to have it done in December or by the end of the first week of January.

Stay tuned space fan!

Friday, November 22, 2013

Can you hear me Major Tom?

Yes indeed, despite rumors of a demise, Rogue Space is still very much a going concern and I am still working to have the revised book done and out sometime in December!