Sunday, December 16, 2012

Considerations

As I work on the Dark edition of Rogue Space I am considering a substantial change.  The overall game remains the same, but I am considering changing NPC/creature building rules.  I think it will make the game even better.  But I hear you ask, "Is such a thing even possible? YES IT IS!"  :)

When I created the full edition of Zombies Attack (my zombie survival game, you have downloaded and played it right? I mean its an off shoot of Rogue Space game design so don't fear the dead) I came up with a simple mechanic for NPC's.  Instead of being fully created with all attributes, only certain critical attributes were listed with a bonus.

This gives the referee an idea of focus for the foe in question and in play where/how the npc will act. The more attributes listed, the more dynamic, and potentially deadly, the foe. If an attribute is not listed? You can still use it, but there is no bonus for the creature/NPC using that attribute. Simple clean and it does not require a wonky sub-system to make them work. Notes on damage, size, etc are still used/useful but the base game mechanics are more streamlined and fluid.

Before I go mucking about and potentially "fixing" something you do not believe is broken, please let me know what you think.  Time is short as all the art work is complete and the text is being redone.  I think rather than adding an adventure I may add a section on bionics and mutations. Those might be fun and more inspiring.  As always your feedback (even the meh for my other efforts) is welcome.

Monday, November 19, 2012

So Quiet


...because I finally completed work on my fantasy game Heroes & Other Worlds.  I thought I could do two games and a full time job...and let me tell you how WRONG I was!

Now I can focus in on finishing the Black Edition of Rogue Space.  Thank for your support and patience! 

If you are curious about Heroes & Other Worlds, or like the idea of a Melee/Wizard/Moldvay inspired RPG...then please by all means have a look! It is a simple and sensible system...and I think its great, but everyone thinks their kid is genius so YMMV.

Sunday, October 21, 2012

status report

A plan never survives first contact with the enemy and so it is with my own.  Working simultaneously on Rogue Space and my Fantasy game Heroes & Other Worlds seemed to be going just fine.

Then October turned into a sudden rash of business trips and when not traveling a cold laid me out for a week.  Worse than that, my wife also caught the cold and all work everywhere on everything screeched to a halt.

While sickness is fading, the business trips have not and my October plans are now bleeding into November.

Thanks for your continued support and patience!

Tuesday, September 18, 2012

Ever been to Kazix?

Want more Rogue Space goodness?  GOOD! I am pleased to say Hereticwerks has an outstanding site description for a location in their Lithus Sector, Kazix. 

You really need to click and check it out, its a fantastic detailed description and is filled with possible adventure!

Need more help thinking of an adventure?  No problem Hereticwerks hooks you up AGAIN! The ever popular "Bug Hunt" style adventure...and six possible mishaps!
There are some really creative twists which are perfect for Rogue Space!

Best of all this is all FREE! So much Rogue Space goodness available right now from Hereticwerks! Now get some dice, round up your players and start exploring the Dark Frontier!

Saturday, September 15, 2012

Rogue Transmission #2...RECEIVED!


Faster then the Dark edition of the rules, Rogue Transmission #2 is ready to be received.  It is a fantastic issue and I am really grateful to this issues contributors!  An new contributor, Tanner Yea makes his debut, Porky adds in all sorts of random tables, and M. Jarred, with art from his brother Jarom, expand the mech rules for Rogue Space into an incredible full blown rules article! In fact they all contributed so much, I just saved my own stuff like cybernetics for a future transmission!  

Get it while the signal to noise ratio is still clear!

Tuesday, September 11, 2012

Transmission...break...


While we wait for the full transmission to be received, I HIGHLY recommend you take a trip over to the LITHUS SECTOR.