Sunday, July 15, 2012

Mission Transmission: Ruin

Image by Alex Ruiz

Setup: 
The players each receive a message or offer from a friend informing them of some easy money to be made by a skittish corporation.  They are to arrive at The Sasaku hotel promptly ay 8pm and request entry to the Koi room.

The Mission:
The players are offered contract employ by the Nakamura Corporation to investigate alien ruins near a recently landed planetary probe.  The NC would like players to do the scouting, mapping, and recon prior to the company investing any further assets. There is no loss of face or company pride if mercenaries do the initial work compared to failure by company people. A map showing the probe landing and ruins is provided.  Transport will be arranged if the players do not have a ship.  They have 96 hours to determine if the locations is safe or if anything of interest or danger may still be at the site.

Complications:
 Roll 1d6 or pick
1) The players discover an abandoned NC scout ship on site and their own transport is gone.  Why did the NC rep lie? The players discover the previous explorers are no longer human...

2) The ruins appear abandoned but it is an illusion of a superior race studying humanity--the players are considered lab rats.

3) The ruins are ruins for humanoids, but the alien A.I. which resides underground has manufactured insect like robots which it is seeding the galaxy with in attempts to spread its influence and knowledge.

4) The site is a former outpost for a hostile alien race which succumbed to a plague...but many of its soldiers are in cryosleep underground.  Now that the plague has died out, if awoken a new threat will spawn in the galaxy.

5) The former builders have become psionic beings and will attempt to take over the players using them as vehicles to drive their race off planet and back amongst the stars.

6) The NC representative is actually a cultist and seeks to use the characters as a sacrifice in the old ruins of the alien temple.  Once the blood price is paid, a new consecrated temple can be built and the old gods can be awakened once more.


Sunday, July 8, 2012

TRANSMISSION RECEIVED

...signal is clear...

Rogue Transmissions 1 is now ready for download!

It's formatted to print as a booklet, so pick booklet printing as your option when printing the PDF!

SPECIAL THANKS TO:
HERETICWERKS & PORKY'S EXPANSE

It is their contributions that make this first set of transmissions not to be missed!

Don't just read about it, be about it! Contribute to the second Rogue Transmissions by emailing your material to:

Roguespace@frontier.com

 ...transmission ends...

Wednesday, July 4, 2012

Pioneers on the Dark Frontier


Rogue Transmissions 1 will feature the work from Hereticwerks and Porky's Expanse along with a wee bit from me your humble guide to The Dark Frontier.  I am finding the more I push out Rogue Transmissions waiting for the time to make it what I want, the less time I have to do so.

Frankly the stuff is too good to continue to delay, so Rogue Transmission 1 will come out this weekend as a free downloadable PDF.  Will it be pretty and perfect? NO!  Will it be full functional and filled with other folks genius to inspire you and add to your fun with Rogue Space?  Abso-fraking-lutely!


Also another pair of Dark Frontier pioneers, M. Jared Swenson and his artistic brother Jarom Swenson will be releasing the completed MECH rules for Rogue Space today! I have watched the development and much like Porky's vehicle rules, the Mech rules adhere to the primary design principle of Rogue Space: make it simple! I am really looking forward to the rules and hope MJ wants to contribute them to Rogue Transmissions 2!

It's MJ's 30th birthday today and it looks like we get the gift! Stop by and check out his rules download and wish him many happy returns!

Rogue Space Black edition update
Also my wife is hard at work at more illustrations for the RS Black edition booklet. Thanks for voting on covers! My wife refuses to look at the poll results until the end and that's fine because I need her focused on more cool illustrations for the black edition booklet!

Friday, June 22, 2012

New Review

Well MJ took a break from making kick ass MECH rules for Rogue Space--and wrote a review!

So head over and read his take on the rules good bad and otherwise.

Also he plans to make the MECH rules booklet available shortly, so its a good time to begin following his blog and picking up some more great material for your own Rogue Space Game.

Tuesday, June 12, 2012

Covers

Below are the proposed covers my wife cranked out for the Rogue Space Little black book edition.  Vote and let me know what you like!! (Note, my wife cranked these out very quickly so they are not final images.



Friday, June 8, 2012

Looking for adventure?



Occult Moon produces "sandbox toys' for use in fantasy and now Sci-Fi games.  For $1.99 you can download 3 page adventures settings perfect for mashing into Rogue Space.  The adventures are "generic" so it is easy to convert the NPC's and other information into Rogue Space format.

Their Sci-Fi series is called Captain's Logs and here is the flavor text for the latest issue#3

The abandoned mining colony on Elkos IV has been ignored for years. Now, however, two ships have vanished in the Elkos system and there are rumors of riches under the coat of ice that cloaks the dead world. Could there be something to those rumors? Or is it simply the activities of the notorious pirate known only as Luraya? The crew are not the only ones looking for the missing ships…and the truth.

The third issue of Captain’s Logs from the Sandbox takes the crew to the dead, ice-bound world of Elkos IV. This world will not give up its secrets lightly, but those secrets might be worth more than gold and riches. Face six mission complications, each with three twists, five NPCs, a table of space travel hazards, and a table of planetary hazards. Suitable for any space opera science fiction RPG.

You can buy and download their works from RPGNOW. Highly recommended!

Wednesday, June 6, 2012

MORE mech madness

M.J. has posted even more of his work for rules adding Mechs into the Rogue Space game!  Just as cool are the Jarom's first sketches of mechs to support the rules!  I am excited to see this come together!

I really dig all the work from Porky adding a 40k spin and vehicle rules, Hereticwerks adding strange invaders, creatures, and even more unique content, Mik making a Mass Effect setting and rules, and M.J. droping mechs into the middle of it all.  This is exactly the kind of response I hoped for and am just blown away seeing all of these great ideas come to life!

These and other fellow gamers are adding more depth, range, and greatness into the Rogue Space game!  They prove anything is possible on the Dark Frontier, and I am thankful for their support and sharing their genius!  If you are doing anything creative with RS rules, drop me aline I'd love to add your blog and ideas for more people to enjoy!